Christian Harding
Christian Harding
FX Artist
Brooklyn, United States

Summary

Real-time FX Artist with a background in Unreal Engine, Houdini, Niagara, and Blueprinting. Passionate about problem-solving and tool-building. Avid gamer and sports fan. 🎮🏀🎨

Skills

Game DevelopmentVFXReal-Time

Software proficiency

Arnold
Arnold
Cubase
Cubase
Houdini
Houdini
Redshift
Redshift
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
Nuke
Nuke
Pro Tools
Pro Tools
Maya
Maya
Illustrator
Illustrator

Reel

Experience

  • Associate VFX Artist at Beyond-FX
    Remote, US
    September 2025 - Present

  • FX Artist at AE Live/Silver Spoon Animation
    Brooklyn, NY, US
    June 2024 - August 2025

    Designing and creating FX for real-time playback in Unreal Engine 5 for live broadcasts. Creating procedural tools in Unreal and Houdini for artists and on-air operators. Developing complex pipelines to tackle short-deadlines. Constructing adaptable, low-impact materials inside Unreal to tackle complicated real-time asks.

  • FX Artist (Fortnite Cinematics) at Halon Entertainment
    Remote, US
    August 2022 - May 2024

    Creating and adapting game effects for Fortnite's Cinematics team inside of Unreal Engine 5, primarily using Niagara and Houdini.

  • CG Generalist at The-Artery
    New York
    November 2021 - August 2022

    Creating and and refining simulations inside of Houdini; modeling and texturing assets in Houdini, Maya, and Substance; Rendering in Arnold and Redshift; Compositing 3D and 2D content inside of Nuke; rigging inside of Maya and Houdini. Additionally, I worked to establish the studio's Unreal pipeline by developing assets and characters to work in real-time, and testing renders in UE5. Notable works during my time at The-Artery include CG credits on Paramount's horror film "Smile," James Gray's "Armageddon Time," and Ari Aster's "BEAU IS AFRAID;" as well as various ads.